Really fun concept. Unfortunately the retry button was broken for me so I had to reload the page three or four times to complete the game. I think the level design could use some work, right now I beat both lvl2 and 3 by just jumping from the highest point I could find in the same dimension (lvl 2 was below water, lvl3 above)
Viewing post in Retro Runner jam comments
Thanks for the feedback :)
I've noticed it seems to be broken in the WebGL build, I'm guessing it is because another UI element is on top, blocking the raycast, but I'll fix it for my next version :D
I initially wanted to add 5 levels but I realised how hard level design was. I'm going to try 5 levels for the next release and play through them multiple times .
I'm also hoping to add collectibles (liek the mario star coins) where there'll be 3-5 per level that are optional but may unlock other levels.