Nice text adventure. Have a few remarks though. The sheet of text is very hard to read: best way to cut it in small passages presented to player step by step. Thence, more people will be able to play/read through your adventure. Also, it would be great to have some clue events highlighted (bold, color, else), which helps gameplay and involves further even if one's not willing to read through the whole text. Would be nice to have some story related sfx (but not to much and not for every important word). And some visuals (AI image generators are quite fast and can be used for games like this successfully). Keep up the goodness!