Thank you!
ARDSKAPE
Creator of
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I see the big concept here, however the whole story feels weird, happening amidst these kind of trees (not really western-ish). I wished the action would start faster, the movement be faster with less blur, so to enjoy the gameplay more than the surroundings. Sounds are good. If you could make the controls easier... The amount of keys to be used can frighten some players these days.
A potty joke gone too far here). There's not much of gameplay (whish is sad, I'd love to play this kind of story, do the plumb-programming work all whole and up the sleeve). Lots of lyrics around the AI WC idea, I get you though, the idea is fun, maybe needs a little change of course in narrative approach. Thanks for the game (nice Easter Eggs there;).
Give me the mood! There's plenty. A bit of Scratches and some Rusty Lake here with a very polished-cool minimalistic design. Maybe it's getting too puzzly too fast with not much of a narrative going; but there's a mystery there, and you have to get deep to uncover. Very stylish game with great atmosphere, and there are smooth triangle waves to meditate on.
Loved the hard snake! Lighthouse is quite hard and some elements could be easier, more of adventure than jumping around, but it's very cute game with fun dialogues, mini-games, even some choices that matter. Maybe it would be better to make it more quest-oriented for a jam game (so that we wouldn't stroll aimlessly but have some directions or a map showing where is best to go now), but we're lost somewhere unexpected and there's an idea of exploring the unknown place, so I get the narrative. Cool one, thanks!
I get there's some experience behind the picture (at least, one wouldn't go writing this kind of stuff, if had no experience in... darkness). It's great that games can be used to express the stuff learned and lived through at some point, especially when they don't hit you right into your face with that experience.
I feel the story is over somehow, however the context (and the sooth!) is out there, so the idea of seeing the picture from the pov of other characters is a good one.
Sound production may take lots of time (I know the drill), so it's understandable, why the credits song is quite raw, yet has its charm, I agree. Anyway, it's great you managed to add the vocal song to the jam game (I had that kind of idea, but decided to do a total production for a full-play, rather than get "dead" trying before the deadline).
Substances, here I come (not). Well, there's a bit of a Lynchian charade going on here, with a touch of Cat Lady attitude, but the design is so dark, details hardly can be seen (I played PC version).
Most of the time it was more of a listening than playing, and the voice acting is very cool here, pleasure to ones ears. I'd work more on the final song (it sounds quite raw now), but that was a very nice touch, I personally love when vocal songs are placed right where they're needed.
However, there's more to the story, I think. Or maybe I should try stabbing the officer... Still, loved the idea of raw corn-eating. Great game! Hope you'll make your designs more playable (and less dark, at least talking about brightness here) in the future.
I see, you've got the whole gig going on with this one).
The music in Dungeon may summon an erratic irish dancer (maybe make him an army morale totem, heh?)
Cool minimalistic battles. However, I don't see the point of why even make the fights which have no meaning, for the main char would be victorius over his servants anyway.
I think, I'll get acquainted with stories of your realm, keep up the good work, it's quite cool.