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At least we have new combat system where certain enemies will have unique way to beat them rather than using bows on all enemies for better damage output which is illogical. Healing and defense cards should be reworked too, we dont want invest too much defense/agility to make us immune against weak enemies, at least we still can take some damage from them but not too little. Healing also need improvement like the bigger our HP is, value also increased too (10-15% of Max HP depending of your stats)

Thats what we need right now, dont rush too much with main story, let us have more side quests and enemies to beat for more experiments