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Hi! Bought the expanded version of this adventure the day before yesterday and all in all I can say is that it looks amazing! Can't wait to dive my players into this world this Saturday!

I do have one question about Grit and Flesh.

Do I understand correctly that these two parameters completely replace HP, and the main mechanical difference between Grit and Flesh is the recovery rate?

Also, I would like to understand how these stats work narratively, since my players are very interested in wagering even small wounds :)

If a character has 10 Grit and 5 Flesh (10/5) and has to take 9 damage, he's left with 1/5. And as a result of such a hit, the character will only get bruises and minor scratches, right?

And if the character with 1/5 gets 4 damage, does that mean he has 0/2 left and from the narrative point of view he gets quite a serious wound?

Yes to all of the above, it also sets up some interesting situations where someone is all grit but low flesh (someone who operates on spite and tenacity) versus a low grit high flesh character (someone who gets injured pretty easily but manages to survive time and time again)

interesting, thanks for the answer!:)