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(+1)

I love the character art, monsters and effects. I think right now it feels like the combat is missing a step- currently, if I move or jump I can't attack. But if I was able to attack while moving/jumping, that would allow me to really get in, strike, and get out while fighting enemies. Also, a Symphony of the Night-style backdash could be really useful! Really looking forward to seeing where you go with the project, I loved the story outline on the game page! 

I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful! 

(+1)

Hello! I just watched your feedback, first of all thank you so much! Secondly regarding the limited attack the player can do, what I planned to do was to have a different attack animation for each action(for example a jumping attack or a sliding attack) but did not have time to do that due to work and uni. Yes the UI is incompatible because it was rushed I used anything I had, as for the attack button I think because of the rush I couldn't think about the user experience much lol, regarding the gaining new powers line it kinda has to do with the story in detail so I dont want to spoil but I'm also exploring my options.
Again thank you so much for your feedback and great work on your game!