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would have loved a map to help navigate about as I found myself getting a little confused as to when I was backtracking and when I was exploring a new area, (unless I found an already destroyed seal), a map would have really helped.

But minor quibbles aside it is a great entry! Good movement, really nice clean art and great animations - especially loved getting out the guitar on gaining an powerup. it made me look forward to finding the next one!

GREAT JOB!

(+1)

Thanks! I look forward to playing your entry as always. I did have a map though. M key on KB and my page and the ingame controls menu show it. I always include a map haha.

my mistake... a lot more manageable I was playing first time on a  controller and the map button didn't seem to work on that (but it might be me being stupid)... Now I found the map a lot better :)

Haha alright. I'm still trying to get your game to load for me. I always have issues with loading your games for some reason. If the web version loads, there issues with the audio clipping continuously. But I think, wine usually runs your exe fine. Its not loading this time around. I'm going to check your other games to see if its happening on them. I'm pretty sure I had no problem running Saturday Night Vania.

Arghhhhh it's because of a build setting! This was built using OpenAL rather than the windows sound system, so will only work if all the OpenAL dlls are present (no idea how well wine handles it). it is literally for me the change of an underscore in the build directives... wish I had double checked this before the bug fix grace period ended :) - Oh well!

The Game has a few sound queues in there but nothing major... so maybe you can play it with audio disabled on your browser tab, after voting ends I can send a build that will run on your system (fingers crossed)