It's a solid attempt for one's first attempt at game development in general. I noticed you even got a save system working which a lot dont even attempt on their first attempt at a game. Id say what was really important to me here is that there wasnt enough feedback for me whether or not I was hitting enemies or the boss. You can add sound effects when bullets hit the player or enemies and or do a visual effect, while having their sprite flash is a fast way of going about it, having white circles that grow and then shrink coming off the point of contact is a simple but effective visual effect that adds a lot. Of course your solution is up to you and Im just throwing my two cents, you need not take it and there are many a ways to improve feedback for any action in a game. Also, I found the boss's teleporting to make it hard to attack and kind of annoying with how often it was doing it and how slow my bullets moved compared to how fast they were teleporting was something. Anyway, a solid first attempt at game dev and you should remember that everyone starts somewhere and dont let the thought that it wasnt perfect get in the way of learning or doing cool artistic outlets like game dev. I look forward to seeing you two improve over time
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Thanks for the thoughtful response! Unfortunately this game was overscoped and we had to meet the bare minimum with some stuff, but I think it came out alright considering the time constraints we faced. Feedback when hitting enemies would definitely be helpful and it should have been a much higher priority when I look back at it. I did learn a lot whlie making it, and my next game will be a lot better. Thanks again for the advice and encouragement!