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Thanks for playing. The end cutscene is my favorite part! Nobody encounter that bug before. I'm sad that it wasn't caught until now. Skeleton projectiles were supposed to be faster, but I forgot to put it on my last minute polish list. As for death, I actually implemented classic metroidvania save rooms and respawning. But for the sake of keeping the player's attention I ended up switching to loading at the last entrance point. I also just chalked it up to being part of the theme. You're in Hell, so why not? I leaned into the theme when in doubt. So the rooms being not very distinguishable was a mixture of that and just being new to art in general.