Thanks. Yeah design went out the window because I got caught up in the art. Some of the progression mechanics didn't get implemented so I had to pivot a bit and decided to just make my map a pentagram/rams head to just lean into the theme more. I do intend to mess with the camera at some point to provide a little more insight into your surroundings, but in this scenario, it was just poor placement of obstacles. Non-floaty character movement is another goal for the future.
Thanks again for playing!