Awesome aesthetics (except the constant tone while moving).
I disagree with some of the others here. Idk if a trail or markers for where to go are necessary. We are in deep space exploring a derelict ship.
BUT
A map of already explored territory would be a huge help. Or failing that, some differentiation in the ship design so you know you're in a new area.
I found a clue, then wandered around for a solid 5 minutes without finding another bc I had no idea where I was.
I do agree with the others that the concept is great and you should keep developing it. The atmosphere (figuratively speaking bc we are in space) is excellent.
Thanks!