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Wepm

18
Posts
4
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2
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A member registered Apr 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! If you ever play again let me know what your highscore was!

Thank you for the kind words!

Really cool game! The art style is so charming it's such a pleasure to play it. Unfortunately I did get softlocked while collecting flowers, so the game could definitely use some more polishing (which is 100% understandable).

I would love to see you continue working on this project in the future! Keep it up:)

Really cool concept! One change I would recommend is adding some sort of indicator when your flame is about to go down a bar. Maybe a little health bar somewhere? Or maybe your screen turns red when you're about to lose a bar.

Really fun! Took be a few rounds to really get the mechanics, but once I got it I was weirdly hooked lol

I still can't consistently beat him myself, but its 100% doable. You just need to find a good pattern and stick with it.

Thanks for playing!

I never thought about sticky keys since I turned mine of ages ago. Maybe I'll add a button alternative sometime.

Love the art style! The mirrored controls were really wonky but I got the hang of it eventually.

Really creative use of the theme!

Literally a fever dream I love it.

Thanks for the kind words in the video!

Love the sound and gameplay mechanics! One thing I would change is add some sort of indicator when the you and the enemies take damage.

Ridley Scott's Alien was actually one of my inspirations for this game so I appreciate you pointing that out! Thank you for the feedback!

Appreciate the thoughtful response and feedback! Most people seem to agree the moving sound is annoying, which is odd because I thought it added a lot. Though I do understand that hearing that for minutes at a time could get annoying fast.

Love the soundtrack!

Out of all the games I played here so far, this is the one I spent the most time on! Such a creative use of the theme I love it.

(1 edit)

Thank you for playing! I didn't really intended there to be a trail of some sort to follow, but looking at it now that might've been a better way of doing it. Also the player moving sound could definitely get annoying if you're constantly moving (which most people would automatically do :p)

Thank you for the feedback! Putting more hints to where you should go would definitely make the game more clear to most.