Had a traceback error fighting the horde of imps. Weird because it wasn't there in earlier versions, maybe Threshold did something with them?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1277, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1181, in script call
call combatActionTurn from _call_combatActionTurn
File "game/gamecode/combatcode/combatFunctions.rpy", line 1270, in script call
call MonsterLossCheck from _call_MonsterLossCheck_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1602, in script call
call read from _call_read_15
File "game/gamecode/functions/readerFormat.rpy", line 241, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1393, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 437, in script call
call dialogueGetCategory from _call_dialogueGetCategory
File "game/gamecode/dialogueSys/dialogueSystemSetGet.rpy", line 185, in script call
call sortMenuD from _call_sortMenuD_8
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1795, in script call
call sortMenuD from _call_sortMenuD_38
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 427, in script call
call dialogueICategory from _call_dialogueIfCategory
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 29, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 180, in script
$ display = returnReaderDiction(display)
File "game/gamecode/functions/readerFormat.rpy", line 180, in <module>
$ display = returnReaderDiction(display)
File "game/gamecode/functions/readerFormat.rpy", line 44, in returnReaderDiction
focusedName = monsterEncounter[CombatFunctionEnemytarget].name
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1277, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1181, in script call
call combatActionTurn from _call_combatActionTurn
File "game/gamecode/combatcode/combatFunctions.rpy", line 1270, in script call
call MonsterLossCheck from _call_MonsterLossCheck_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1602, in script call
call read from _call_read_15
File "game/gamecode/functions/readerFormat.rpy", line 241, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1393, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 437, in script call
call dialogueGetCategory from _call_dialogueGetCategory
File "game/gamecode/dialogueSys/dialogueSystemSetGet.rpy", line 185, in script call
call sortMenuD from _call_sortMenuD_8
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1795, in script call
call sortMenuD from _call_sortMenuD_38
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 427, in script call
call dialogueICategory from _call_dialogueIfCategory
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 29, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 180, in script
$ display = returnReaderDiction(display)
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/functions/readerFormat.rpy", line 180, in <module>
$ display = returnReaderDiction(display)
File "game/gamecode/functions/readerFormat.rpy", line 44, in returnReaderDiction
focusedName = monsterEncounter[CombatFunctionEnemytarget].name
File "renpy/revertable.py", line 217, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-7-6.1.7601-SP1 AMD64
Ren'Py 7.5.3.22090809
Monster Girl Dreams Alpha-v25.2a
Thu Jun 15 21:38:11 2023