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(+2)

Had a traceback error fighting the horde of imps. Weird because it wasn't there in earlier versions, maybe Threshold did something with them?

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1277, in script call

    call combat from _call_combat_1

  File "game/gamecode/combatcode/combat.rpy", line 1181, in script call

    call combatActionTurn from _call_combatActionTurn

  File "game/gamecode/combatcode/combatFunctions.rpy", line 1270, in script call

    call MonsterLossCheck from _call_MonsterLossCheck_1

  File "game/gamecode/combatcode/combatFunctions.rpy", line 1602, in script call

    call read from _call_read_15

  File "game/gamecode/functions/readerFormat.rpy", line 241, in script call

    call displayScene from _call_displayScene_9

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1393, in script call

    call sortMenuD from _call_sortMenuD_30

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 437, in script call

    call dialogueGetCategory from _call_dialogueGetCategory

  File "game/gamecode/dialogueSys/dialogueSystemSetGet.rpy", line 185, in script call

    call sortMenuD from _call_sortMenuD_8

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1795, in script call

    call sortMenuD from _call_sortMenuD_38

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 427, in script call

    call dialogueICategory from _call_dialogueIfCategory

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 29, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call

    call read from _call_read_11

  File "game/gamecode/functions/readerFormat.rpy", line 180, in script

    $ display = returnReaderDiction(display)

  File "game/gamecode/functions/readerFormat.rpy", line 180, in <module>

    $ display = returnReaderDiction(display)

  File "game/gamecode/functions/readerFormat.rpy", line 44, in returnReaderDiction

    focusedName = monsterEncounter[CombatFunctionEnemytarget].name

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1277, in script call

    call combat from _call_combat_1

  File "game/gamecode/combatcode/combat.rpy", line 1181, in script call

    call combatActionTurn from _call_combatActionTurn

  File "game/gamecode/combatcode/combatFunctions.rpy", line 1270, in script call

    call MonsterLossCheck from _call_MonsterLossCheck_1

  File "game/gamecode/combatcode/combatFunctions.rpy", line 1602, in script call

    call read from _call_read_15

  File "game/gamecode/functions/readerFormat.rpy", line 241, in script call

    call displayScene from _call_displayScene_9

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1393, in script call

    call sortMenuD from _call_sortMenuD_30

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 437, in script call

    call dialogueGetCategory from _call_dialogueGetCategory

  File "game/gamecode/dialogueSys/dialogueSystemSetGet.rpy", line 185, in script call

    call sortMenuD from _call_sortMenuD_8

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1795, in script call

    call sortMenuD from _call_sortMenuD_38

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 427, in script call

    call dialogueICategory from _call_dialogueIfCategory

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 29, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call

    call read from _call_read_11

  File "game/gamecode/functions/readerFormat.rpy", line 180, in script

    $ display = returnReaderDiction(display)

  File "renpy/ast.py", line 1131, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 1061, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/functions/readerFormat.rpy", line 180, in <module>

    $ display = returnReaderDiction(display)

  File "game/gamecode/functions/readerFormat.rpy", line 44, in returnReaderDiction

    focusedName = monsterEncounter[CombatFunctionEnemytarget].name

  File "renpy/revertable.py", line 217, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-7-6.1.7601-SP1 AMD64

Ren'Py 7.5.3.22090809

Monster Girl Dreams Alpha-v25.2a

Thu Jun 15 21:38:11 2023

I also get this error though it only seems to happen when I fell more then 1 at a given time, also had it happen in imp encounters of 2 or 3

Threshold must have heard about this, replaying with the latest version doesn't have the problem! :)