Yeah, suspected some of these things would be issues and just, you know, ran out of time to try to mitigate them. Eternally failing the don't overscope for a game jam challenge. Character power growth needs to be less rng-dependent, and healing before bosses is a good idea given that the challenge is really just supposed to be bringing the right tools to the fight...at one point Reimu was going to heal you but we didn't end up putting that in for some reason. Appreciate the feedback.