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Gonna be honest didn't have the patience to continue after one game, but that's more of a me thing, not the game.

Anyways, I think the concept of the way you need to pincer enemies to attack is cool,  but this really struggles without a tutorial, which seems to be broken in this version. Sometimes I am confused by how some enemies are able to do things while I am barely managing my own.

Presentation wise, I think it's lacking a bit. I liked the little drawings for the unit icons, they're cute. But I think some variety in animations could work well, especially with different unit types so when my gun unit attacks someone, it doesn't play knife sound effects (but i feel like I'm getting too nit picky.)

Anyways, as for writing, there is definitely a lack of LGBT themes, which is something that confuses me since this was part of a pride month jam. But again, I couldn't get past the first level so maybe I missed out on sloppy makeouts at the end. /lh

Overall a decent game that needs some tweaking to help others get accustomed to how it works for it to be more enjoyable.

Thanks for your comment. Don’t worry, there’s only one battle right now. 

My apologies, I didn’t take the time to explain the mechanics properly, even though I knew the game really needed that. The key to line up your attacks is to push your units around using the unit that you are dragging with the mouse. I hadn’t realized that the tutorial was broken either... I was adding a short explanation in the game’s page just as you posted your comment, and fixed the tutorial button as well. I also just uploaded a new build with a new tutorial section. If possible, please give it another try. 

Having different sound effects for different weapon types is a good idea, thanks. I went ahead and implemented that. Hopefully that also helps the player know which weapon types they are attacking with.

We planned (or plan) to have the player choose a “support” conversation after important battles where you had to pick between two of the three leads (Yachie, Saki and Yuuma), and we would develop the theme that way, but unfortunately it couldn’t be done on time… it’s a shame really, we hope to rectify that soon, because it’s what the jam stands for.