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(+1)

Thanks for the feedback and compliments!

Yeah, the time puzzle mechanic took long enough to wrap my head around, I hardly had time to design good puzzles. For example, the large room just prior to the final bass (2 rooms prior) was intended to be a big behemoth puzzle. But I had left it for last, and ran out of steam/time.

Thanks for the bug reports as well, I'll have to fix those :)