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(+1)

Game looks absolutely stunning, really enjoyed rockman astronaut jumping! That being said I found level design to be quite confusing and I feel like i did sequence break more than I should, after realising that canceling wall grab into jump gives me a lot of momentum and height, not sure if that's intended. Didn't encounter any in game bugs which is a huge plus!
Very nice entry, also I'm kinda curious, with how pretty the background art on itch page is, why did you go with pixel art, a fully drawn game with your skill would be soooo good i feel. Anyway, great game, keep it up! :D

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Ayyy thanks for playing!

Yes, cancelling wall-grab into jump is intended and even required if you're doing low item% runs! You can also scale walls infinitely by doing so. The game is meant to allow you to win with 0% items (read: only your hook) if you choose to, even, there's a lot of strats & techniques for different parts of the game. 

My pixel art arc was actually fairly recent, I had been doing high-res art assets for a long time but felt like I would often obsess with details too much, so I tried pixel art to test myself a bit by simplifying things, taking a "less is more" approach, ya know?

Glad you had fun!