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(+1)

You call this bite sized in the description but this felt massive for a jam game... honestly maybe a bit to its detriment, between the large, very open world and lack of map screen I spent most of my time lost and running through the same couple rooms trying to find any paths I hadnt gone down.

Controls felt great for exploration but not quite tight enough for some of the precision platforming bits. There were several places where I found myself tanking my way through spikes rather than trying to figure out a tricky platforming section.

Good game though! Maybe my favorite from this jam so far.

OHHH MAN the map sizes. My buddy you DID NOT KNOW how much I struggled with making the map decently-sized! In hindsight I should've gone for a 16x16 art style, something like Celeste perhaps, to cut down dev time and map size as well as tighten the platforming a bit. The grappling hook mechanic is definitely quite fun when paired with a wide map to explore, though!

Thank you for playing! Glad you enjoyed!!!