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Brooo. This was an incredibly designed game. I could tell you planned everything out just by playing the game. Your interpretation of the themes you chose were spot on and it made for an awesome game. That lower right corner though. I knew that was the area that was going to be the most frustrating. But it was a fun frustration. My gut criticism would be maybe increase rate of health drops, but I don't think thats necessary. My deaths really only occurred in the lower right corner of the map. 

My progression: Top Right Generator (sacrificed dash), Bottom Right (sacrificed wall jumps), and then sacrificed my charge shot. I think this was a decent progression. The run back to the end of the game wasn't as challenging as I thought it would be and I think its was due to this path. 

(+1)

That's awesome! I know exactly what you mean by the lower right area. I was very excited by the mechanical concepts in that area, but in execution, I don't think I succeeded. There are a lot of weird timings involved and I never had the time to sit down and math out both forward and backward paths through those rooms. I like your progression choices, they are different than my normal pathway through the game, but I'm now thinking that maybe I can find an even more optimal path.

Thanks for playing! I can't wait to go murder Death in Shred Quest 2.