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I liked the art but encountered a bit of a bug that effected my experience a bit. So first off, I couldnt find how to fire with controller as neither trigger would fire shots nor could I get controller aiming working. Ended up switching to keyboard mouse because of that but for some reason the mouse also wouldnt effect where I was aiming and Id constantly be aiming to the bottom left regardless of where my mouse cursor was. I imagine it worked fine during testing but broke during web export, web builds be cursed sometimes :pensive:. I ended up beating it regardless and the bug did provide an interesting challenge in itself, so *shrug*. There was also no sound for me, I imagine there just wasnt time. The boss patterns were cool and definitely made me go "damn, I really should have made fancy bullets that decay and make new bullets when they get destroyed for my entry"... I kind of forgot to do fancy bullet types this time around. whoops. Thanks for showing me a cool thing you did in your entry that I forgot to do in my team's entry. You seem to have a habit of solo deving and I have to respect that, solo deving is rough and having no one to lean on during development is also rough, you're doing good, be proud of what you've done

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Thank you!

Yes, for some reason I encounter these bugs when web exporting. Not sure if I'm doing something wrong or Godot just works like that but I have no idea currently of how to fix that (and since I didn't have anyone but me to test, I couldn't really know that lol). As for the sounds, I wanted to implement them at the last moment, but got distracted by the fancy menu animation. I did make one music track but since there's no sound or  other tracks I decided to not include it. Glad you liked the patterns! Implementing bullet patterns system probably took the most effort and I was choosing between polishing it or making more levels.