I liked the art but encountered a bit of a bug that effected my experience a bit. So first off, I couldnt find how to fire with controller as neither trigger would fire shots nor could I get controller aiming working. Ended up switching to keyboard mouse because of that but for some reason the mouse also wouldnt effect where I was aiming and Id constantly be aiming to the bottom left regardless of where my mouse cursor was. I imagine it worked fine during testing but broke during web export, web builds be cursed sometimes :pensive:. I ended up beating it regardless and the bug did provide an interesting challenge in itself, so *shrug*. There was also no sound for me, I imagine there just wasnt time. The boss patterns were cool and definitely made me go "damn, I really should have made fancy bullets that decay and make new bullets when they get destroyed for my entry"... I kind of forgot to do fancy bullet types this time around. whoops. Thanks for showing me a cool thing you did in your entry that I forgot to do in my team's entry. You seem to have a habit of solo deving and I have to respect that, solo deving is rough and having no one to lean on during development is also rough, you're doing good, be proud of what you've done
Viewing post in Subterranean Festival of Love and Jealousy (Demo) jam comments
Thank you!
Yes, for some reason I encounter these bugs when web exporting. Not sure if I'm doing something wrong or Godot just works like that but I have no idea currently of how to fix that (and since I didn't have anyone but me to test, I couldn't really know that lol). As for the sounds, I wanted to implement them at the last moment, but got distracted by the fancy menu animation. I did make one music track but since there's no sound or other tracks I decided to not include it. Glad you liked the patterns! Implementing bullet patterns system probably took the most effort and I was choosing between polishing it or making more levels.