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(7 edits) (+4)

I think the rolling is nice. Controls well. Don't know much about the visual art but I like the shapes, the lighting, the colors and all seems to fit together well. I think the in game music is nice and fits the theme. The boost pad sound sounds nice and makes the character feel like its heavy/made of metal.

Feedback..

1. I think some more sounds/sound programming would be a great addition, specifically..
      .. a rolling sound
      .. walking sounds matching the material being walked on (the sand sounds exactly like the stone)
      .. the pace of walking in the sound seems to be out of sync with the walking animation
      .. landing and jumping sounds
      .. ambient sound(s) (I think ambient sound would make the music less straining to listen to if the music isn't the only background sound)

2. The jumping sometimes didn't trigger, which was especially noticeable right before a cliff where, even though it looked like I had some distance left till the cliff, jumping didn't happen.

3. The 15/6 log says there's a ending to the conclusion level. I couldn't reach the end of the 3rd level (the one without any art). In the square tower there's a floating checkpoint and floating boost pads but no platforms to stand.

4. Though the 3rd level is a mockup, the very large scaled boost pad was confusing as it appeared closer and smaller than it actually was and thus made estimating when to press ground pound not intuitive.

5. I thought the coins were distracting. Collecting them all isn't possible in every level and each coin plays a very loud sound both both of which made them feel more a distraction than fun. It's also not clear to me how they fit the theme and why to pick them up at all.

 

(+3)

Thank you so much for taking the time to play our game. And thank you even more for leaving us some great feedback we will surely look into all the points you mentioned. If you are interested be sure to check out the release on the 19 of June!

(+3)

Played all the way through.

Great job on the amount levels and the quality of them. I think there is a lot to like. Some examples are the use of lighting and the vantage point in the third level. All levels felt fun to play (the ones with art admittedly more so than the one without as e.g. the doors opening and understanding what the structures are adds a lot).

I think the ambient sounds are really cool. I especially liked that you can hear sounds coming from locations in the level such as bushes with rattlesnakes.

No issues this time with jumping after rolling.

Coin sound was softer and no longer annoying.

No issues with confusing scale of boost pads this time either.

I enjoyed playing the game.

Here are some issues I encountered..
.. sometimes (seemingly mostly where the framerate was low on my computer) bouncing happened during rolling on what looked like a flat surface (I didn't press any button) causing me to miss a jump pad.
.. framerate on the first part of the third level and in the last level was quite a lot lower than anywhere else on my (by now somewhat older) computer.
.. I couldn't get the last stone (I think it was the last, it was the last stone in the only level without any art), I didn't see a way to get to it. I took the high platforms but still didn't see a way to get to it, not sure if this is an issue or I didn't solve the puzzle.

(+1)

Thank you for returning to our little game :D I am glad you could see that we took your previous feedback to heart.

We are aware of all the remaining issues you mentioned and are hard at work to make a patch build with a better frame rate (it's not only your old PC, all PCs struggle) and a fix for that last stone tablet.

From the whole team, I  want to thank you for the great feedback, and investment into the project.

Not the creator but..


1. Seems non-essential but I think a rolling sound, unless you're an expert sound designer, would distract more than help. I know when I'm rolling and when I'm not.

2. That's because you can't jump/dive while in roll mode often, or when slightly in the air.


4. This is still an issue in an otherwise mostly fast-paced game.

5. I suggested fun hats but we'll see ^^

(1 edit)

1. A rolling sound could be the sound of rocks cracking underneath or sands shoving out of the way. You don't have to be an "expert sound designer" to try (as students they also have teachers to ask for help). I didn't say this because I cannot see when I am rolling or not, I said it because it breaks immersion when you cannot hear the character interacting with the environment even though it is obvious there would be sound from what you see on the screen. 

2. Not being able to jump in roll mode is an issue. Not sure if with "slightly in the air" you mean that the character came off the ground even though the surface looked flat and not pressing the spacebar, which is also an issue.

4. They've removed the scaled boostpads I was talking a while ago. Did you play an old version?

5. We'll see ;)