Thank you so much for taking the time to play our game. And thank you even more for leaving us some great feedback we will surely look into all the points you mentioned. If you are interested be sure to check out the release on the 19 of June!
Played all the way through.
Great job on the amount levels and the quality of them. I think there is a lot to like. Some examples are the use of lighting and the vantage point in the third level. All levels felt fun to play (the ones with art admittedly more so than the one without as e.g. the doors opening and understanding what the structures are adds a lot).
I think the ambient sounds are really cool. I especially liked that you can hear sounds coming from locations in the level such as bushes with rattlesnakes.
No issues this time with jumping after rolling.
Coin sound was softer and no longer annoying.
No issues with confusing scale of boost pads this time either.
I enjoyed playing the game.
Here are some issues I encountered..
.. sometimes (seemingly mostly where the framerate was low on my computer) bouncing happened during rolling on what looked like a flat surface (I didn't press any button) causing me to miss a jump pad.
.. framerate on the first part of the third level and in the last level was quite a lot lower than anywhere else on my (by now somewhat older) computer.
.. I couldn't get the last stone (I think it was the last, it was the last stone in the only level without any art), I didn't see a way to get to it. I took the high platforms but still didn't see a way to get to it, not sure if this is an issue or I didn't solve the puzzle.
Thank you for returning to our little game :D I am glad you could see that we took your previous feedback to heart.
We are aware of all the remaining issues you mentioned and are hard at work to make a patch build with a better frame rate (it's not only your old PC, all PCs struggle) and a fix for that last stone tablet.
From the whole team, I want to thank you for the great feedback, and investment into the project.