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A solid premise and good use of assets, I always like seeing the metroidvania format applied to other genres (like FPS). Unfortunately, I was not able to make it very far. The design of the doors is too similar to a lot of other pieces on the walls, so I often couldn't tell whether I can go through a door or not. And combat with the knife is really finicky, so it is pretty difficult to get very far with it. But overall, this is a nice start! I feel like it could turn out great with more playtesting and iteration.

(+1)

Thanks, I was inspired by similar games but wanted an emphasis on close combat. For the doors, I wasn't able to colour them based on whether they open or not - you just need to approach and see if they open. Also, knife combat is based on the knife's collider (which extends past the mesh) so you need get close to the enemies. I'll update the game page with instructions to beat the game.