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(1 edit)

Really appreciate the in-depth feedback! Text-based games are still around if you know where to look, but they're definitely niche!

You're the second person to mention the rhythm idea, so now I think for sure I ought to look into implementing something like that. I really like your idea about steps taking you farther if you do them in rhythm; that would take care of some of the reasons I chose not to do it as a rhythm game in the first place (alongside just worrying about my ability to finish those systems in time for the jam, haha). Very well may steal that outright.

And I completely agree about needing more events. Throughout my jams I've done this stupid thing where I've built a bunch of systems for a game and leave myself with, like, a single day to add content. Doing that definitely hurt this game. I think it would not only benefit from more events, but also more complicated and meaningful events (e.g. events with more branches, events that have more effect on your actual walk/ending, etc.).

Again, I really appreciate the feedback. Thanks so much for taking the time to play and comment!