Yes! This is a real gamechanger! To be honest, I was getting kinda tired of having to save scum over and over again when the chests only had coal or when I only got 2/7 successful work days even though I had a 65~ percent chance of success.
However, when it comes to the enemy drops, I feel like the point system should be kept for bosses instead of normal enemies. Although it'd be really cool getting the Kobold Cannon for the first time, it would be kind of redundant after you get it. I think that weak enemies like kobolds or chickens should be giving you low tier items like feathers or silver because they're just exp farms. Also, I kinda avoid fighting weak enemies because they take too much time for too little reward so adding another window to deal with just makes me want to avoid them even more. But if it was for a boss then it'd be a different story because it should be something that you deserve after beating it.