The story is a bit ... un-summarizable? lol I tend to write a little more thematically and slice-of-life-y rather than a story about _______. I'm personally not a big fan of stories that leave nothing for you to interpret for yourself, or those that over explain their premise and existence. Generally, it's about nightmares (subconscious or living), monotony, addiction, and manipulation. Everyone is searching for something fairly unattainable and using others (or drugs) impractically to try to attain it: past relationships, understanding, meaning, and fulfillment.
And if you would have made a different choice, you would have found out a little more information about the drug, dreams, and whereabouts of Emily's brother, although not a whole lot of clear information. You would have also learned that Billings isn't as bad of a guy as I painted him to be. His appearance in the final scene would vary slightly. And also you would have eaten the corn and it would have been delicious. Nothing too major affecting the experience, but it's about the only choice that changes things.
I think the brightness issues stems from my monitors deceiving me a touch, leading me to believe everything was brighter than it really is, but I also intended for the scenes to be dark and indiscernible. Lighting/brightness on the WebGL version also seems to suffer a bit compared to desktop versions. But thank you for playing and your comments!