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A very atmospheric game, the ominous dread was palpable. It had a very 1980s vibe to it which to me puts it pretty solidly in line with the 20XX theme. The intro scene also really helped set up the overall tone.  The alien art was off-putting in all the right ways, and I really liked some of the rooms that just had dead aliens in them, those rooms scared me the most. I also liked that it seems like the first boss has set a misdirection trap for you. The corelock mechanic on the gun was a really good method to get me to not spam shooting without being as stressful as a limited ammo system.

Some areas I struggled with,

1. It was hard to know where I was going or supposed to go. The game was pretty linear at first, but once I unlocked the dash ability I wasn't sure if I was supposed to continue down a certain path and begin exploring more. Because all of the rooms look more or less the same and because I didn't have access to a map (I think?), it was really hard to have a sense of direction.

2. Some of the enemies had a tendency to body me into a corner and do more multiple hits on me while I couldn't move out. Not really sure what the solution to this is, maybe let me move through the enemy for a moment after getting hit?

3. Unfortunately I ran into an issue where the game just crashed after going into one of the elevators / loading rooms. I'm not sure if I was even going the right way at that point, it was in the room with the smoking space ship.

Even though first-person shooters aren't really my genre of choice, I was pretty solidly sold on the atmosphere and just general creepy vibe of the area. Very nice job!

Thanks for the comment! The atmosphere was very important when I was developing the game. The artist did a great job selling the creepiness of the aliens. 

1. A minimap was on my list of things to do, but had to cut in the time crunch. I actually cut another room from the game and I'm glad I did. I tried to make each room feel unique so it wouldn't be hard to get lost, but you're right a minimap would be helpful. 

2. Good point. This was an issue I had in mind, but couldn't find an easy solution to immediately. I'll hit it after the jam. 

3. Hmm that's a new bug for me. I'll see if I can recreate it in testing. 

Thanks for playing.