Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did it! That was a very visually impressive game, I really dug the aesthetic. The music was relaxing and the space + nature aesthetic was an unusual but cool combination. The energy hook is definitely a cool movement concept, and the other movement mode you get was very satisfying to use, I'd say that part felt the most relaxing (until I slammed face first into some spikes...). I also liked that health regenerated over time, it made the game very forgiving and I wasn't afraid to explore. 

Some areas where I struggled

1. The energy hook is cool in design, but it's very hard to use. The key sequence you need to input to go in your desired destination never felt intuitive to me, and I found myself struggling a lot to climb higher or more complicated shafts.

2. The level was massive and there were only a few memorable landmarks. Having more ways to know where you are, where you've been and where you should potentially be going would be helpful (the most memorable landmark I saw was the path guarded by two obstacles).

Overall it's a good combination of movement mechanics that were fun to use together. Grappling into a big floaty glide was always very satisfying when I could pull it off, and the ending moment was very satisfying, very pretty. Great entry!


Thank you for playing so much!

Health automatically recovers if you reach a checkpoint (dead cherry blossom tree reviving), actually :0

1. Yeah the hook implementation wasn't the most elegant, I definitely still have some ways to go in making player control as smooth as possible.

2. Funny you mention this because this is exactly what I thought was the weakest about my game! If I had time I would have diversified the map and landmarks a lot more so you knew where you were going, and of course I'd have added a minimap. 

I'm glad you enjoyed the game!

(+1)

Oh, haha. I guess I kept reaching cherry blossom trees in between sections of taking damage. :D