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(+1)

Biggest drawback for me was the movement not instantly going and stopping. The lack of VFX or at least SFX for attacking and for when an enemy is hit hurts how fun it is to play the game.

Being able to melee, shoot, dash, and parry keeps things interesting.

I kind of got stuck early on after getting low on health and needing to drop down a narrow passage. The enemies get killing me since I was a one hit and I'd respawn at the top. Because the space was so cramped once I jumped down it made it hard to jump to shoot the enemy. Because the enemies or perhaps the player has a large hitbox it was extra hard to manage since they didn't even have to visually touch me to kill me.

The player art is pretty nice. The resolution mismatch is weird, but the animations are pretty fluid. Also, kicking for a melee attack is cool and not too common and I can appreciate the multiple attack animations too.

I think if done a little differently in a couple key areas the game would be very enjoyable to play. Nice entry nonetheless.