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Very creative application of the Grow and Shrink theme through the submarine/astronaut switch mechanic!

The game has an excellent 1-bit(?) aesthetic, and I appreciate the minimap, though like previous commenters have said the incredibly slow movement makes traversing the large map very tedious. If the player and submarine were twice as fast it would've been awesome.

But great game otherwise!!!

Thank you for the kind words!

I completely understand struggling with (or against) the slow movement. I made it so slow to fit with the underwater aesthetic, but I may have gone a little overboard with the sluggishness.