A large part of what I've been doing over the course of the jam is finishing work on a general gamemaker VN engine (and even in this demo i'm still missing a decent-looking menu transition, displaying CGs, a CG gallery, a way to automate the external file scripting, and a way to structure character actions and scene transitions so they can be scripted)
I had originally planned on a story involving Sakuya running a job agency and 3 cases (one with Cirno and Daiyousei arguing about something silly, one with Mokou and Kaguya being extremely competitive, and then a completely different Moriya shrine story involving the gods doting on Sanae too much, but realized how much work that many portraits would be, so i tried to pare down the story to focus on a more limited selection of characters. i arrived at something that was a lot more focused, but because of my work schedule i could only really put major work in on the weekends and ended up only doing a couple character portraits and backgrounds, couldn't do any music or sounds, and only got half the story down.
I'm actively writing the script for the second half of the story at this point. I plan to have an update out in the next few days that'll at least have the full story (though still will probably have no music and placeholder art for the Moriya gods and another group). At that point I'll probably consider it "complete" in the post-jam revision sense, but I may work on it further to try to release a polished version of it if people like the full story once it's done.