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~✨~ magicalfeyfenny ~✨~

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A member registered Nov 14, 2016 · View creator page →

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i also found that softlock during post-jam testing lol

also in response to the bullyinng

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the music in the test music room and title zoom in effect was originally made for a prior jam game i was really only using it as a placeholder https://magicalfeyfenny.itch.io/youmu-shoots-a-strange-bird

A large part of what I've been doing over the course of the jam is finishing work on a general gamemaker VN engine (and even in this demo i'm still missing a decent-looking menu transition, displaying CGs, a CG gallery, a way to automate the external file scripting, and a way to structure character actions and scene transitions so they can be scripted)

I had originally planned on a story involving Sakuya running a job agency and 3 cases (one with Cirno and Daiyousei arguing about something silly, one with Mokou and Kaguya being extremely competitive, and then a completely different Moriya shrine story involving the gods doting on Sanae too much, but realized how much work that many portraits would be, so i tried to pare down the story to focus on a more limited selection of characters. i arrived at something that was a lot more focused, but because of my work schedule i could only really put major work in on the weekends and ended up only doing a couple character portraits and backgrounds, couldn't do any music or sounds, and only got half the story down.

I'm actively writing the script for the second half of the story at this point. I plan to have an update out in the next few days that'll at least have the full story (though still will probably have no music and  placeholder art for the Moriya gods and another group). At that point I'll probably consider it "complete" in the post-jam revision sense, but I may work on it further to try to release a polished version of it if people like the full story once it's done.

yeah flamethrower is bugged all over the place. i've also noticed that if you die while holding the button the sound continues until you press and release the button with the default weapon, and that if you run out of ammo the sound continues alongside the sound for the default weapon until the button is released

the acapella was less originality and more that i didn't have time to properly compose music before the deadline. i ended up reusing a couple sound clips from a prior game, but the music is all new to this game

tbh im glad you noticed the umbrella animation i wanted that to specifically be in as a little animation flourish which led me to adjusting how i use my dialogue engine to allow for animations between words and it feels so much more versatile now

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Z and C is mostly bc i was using an input script from a prior jam and those happen to be the focus shot and auto fire keys. the general control scheme i kinda blatantly stole from hyper princess pitch bc i enjoy that they made "keyboard only twin stick" work, which is why strafing requires focus shot 

i agree that the flamethrower kinda feels like a downgrade, *especially* compared with the missiles. i could probably adjust it to be way more powerful or spread out larger or something 

i'll be honest i had spent most of the time programming the scenario and didn't even touch the gameplay until the last couple days after work so i'm amazed it even functions at all 

if/when i revisit this for a post-jam bug fix run i'll probably be adding more phases, i just needed "technically a boss fight" for the jam release

oh no ive become a brand D:

tbh the zoom is something i noticed as probably an issue and at this resolution (480x360) a 32x32 character size would have been better idk why i didnt change it

the plot was p good, i enjoyed the placeholder eirin and suddenly undertale lol. i don't think i know enough about some of these characters outside the context of this game to understand some of the references tho

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some of the patterns were definitely uh weird i was trying out a new way of writing bullet patterns and i think i was a bit harsh on some of the streaming patterns. the intended way is grazing for shine charges and bullet-cancelling during shine, but i didn't playtest everything super well

my partner actually suggested making it really shitposty to me bc they saw i was struggling a bit with scope creep and i'm glad so many people liked it

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4 byakuren sunglasses out of placeholder nue

i blame too much dodonpachi i basically went all in on making the systems then realized with like a day to go i needed actual content, then rushed to get that finished, submitted it, then realized the timeline got extended >.<

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huh, the multiplier does go down during cutscenes. i uh didn't intend that, i only intended the 'going down during bosses' part...

so the way you gain shine is by damaging enemies (especially at point-blank range) and grazing bullets, and you have a fairly wide graze radius. when you use it, all full stacks are consumed at once for a tiered boost based on how many stacks you spent. all enemies also gain a similar buff that's also proportional to the tier of the boost. shine tier affects damage, bullet size, and the number of bullets the center shot will cancel. each cancelled bullet decreases the center shot's damage.

if you have at least one stack of shine or one bomb, you can use it in response to a bullet that would kill you. if you do, you spend all of that resource at once, and what comes out is maximized in power (for bomb it's a special deathbomb, for shine it's a tier 3 shine buff). if you're already in shine mode, you have to spend bombs. using a bomb at any time cancels shine mode

multiplier increases by cancelling bullets and killing enemies. if you have a shine buff active, both score gain and multiplier gain get an additional multiplier. if you bomb or die, it decreases. so basically to score high you want to graze to get single shine tiers, spend them on max-tier shines by getting hit, then survive the shine while cancelling as many bullets as possible and making sure you get at least one shine tier by the end of it to rinse and repeat.

once while testing i accidentally set nue's penultimate attack to fire the pink blades way more often than it should ahve and this was the result

goodbye yuuka...

runs on wine but sound is broken if it's not in a wine prefix. to get around this, i set it up as a steam app with 'wine "path"' as the shortcut target (since for some reason it wouldn't work in proton but worked in wine fine).

double dog boss fight was hard but i beat it uwu

you get even more shine when you point-blank shotgun uwu

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The Linux version doesn't appear to run on Pop!_OS 20.10? The Windows version runs through Proton 6.3 when added to Steam as a non-Steam app, so I was still able to play it

I'm using the Windows version but it's through WINE on Pop!_OS 20.10, so this might be on me if it's not reproducible on native Windows.

I reached the final heart on Extra, but the boss ran off-screen and bullets stopped appearing.

As far as regular story mode goes, I was in the first stage on Overdrive. I died, continued, and then noticed I wasn't doing any damage so I got killed again to see if going back to the menu fixed it. I was then stuck at the tutorial pattern without being able to deal damage until I Alt-F4ed.

the game seems to break when you continue (even on later playthroughs without closing the game) and the last pattern on the extra stage also broke? it's fixed with an alt-f4

beg

"my name" was such a good episode ;w;

hiiiii im fenny!

i'm a visual artist and GML programmer, and a few things i've drawn can be found at https://www.deviantart.com/fenyxofshadows

i'm not really looking for a team right now, though i'll edit this post if i end up wanting to be in one

my game idea is basically making a shmup engine and a couple cute magical girls to be a boss rush

i'm on twitter at @magicalfeyfenny and fediverse at fenny@queer.af

i'm fenny @Y3KpKHPm on magia record NA and my favorite magical girls are rika ayano, ren isuzu, hinano miyako, and emiri kisaki

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my favorite side theme is the chapter 6 episode titles

  • 'A Vicarious Experience'
  • Yachiyo's Vow
  • Iroha's Vow
  • We Are Not Alone

ok thank i'll do that

i noticed submissions weren't up anymore but that's perfectly fine tbh. i have quite a bit done i just don't know how doing stuff apparently

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i only got like halfway done, mostly forgot about it (or rather, remembered but didn't actually work on it thanks executive dysfunction)

is there a way to psot what i've got and then finish later or should i just publish at a later date and just mention what it was originally for?

omg this is so good