Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The animation was nice. The FX for turning and jumping added a lot to it too. I thought I wouldn't like the slight deceleration when you stop moving, but since you can turn instantly and start moving fast, I ended up not even noticing it. The simple tileset I feel was a good choice, it looks simple but complete.

I got past the first boss and died and respawned at the first checkpoint. Not sure if there were others along the way that I missed, but the respawn system felt very oppressive. Especially since the first section of the game is linear, respawning means you go back a long ways.

Combat felt fun. The knockback when the player gets hit is nice. The enemies have are interesting to fight since they can shoot trough projectiles. I literally chuckled when I realized the one enemy could use his little shield. The boss was cool too; jumping is the staple of any good sidescrolling boss fight where the boss isn't a giant background.

Fun game.

There's a checkpoint just after the first boss if you go left instead of right.

I'm glad that you enjoyed the bit you played, I tried to get a variety of enemy designs in there. The shield guy was fun to make (even though I never got the bullets to reflect in the proper direction when you shoot him from the left). The first boss fight is basically just an homage (read: direct ripoff) to a boss fight from Mega Man 3, otherwise I would have varied up its pattern a bit more. 

Thanks for playing!