Just finished playing the Jam Version.
Dashing through food and walls as Suika is unexpectedly more fun than I thought. I think the vivid colours and the mood of the game and Suika's animation helped a lot. The portraits are very fun to look at too (especially Reimu, she looks squishy).
Would have really liked if the camera panned a bit more forward while running, or have it a bit more zoomed out. Also might be good to have something that clearly signals when Suika can break walls.
Also in the Jam version, I personally think the "difficulty content" is a bit odd. The stage is no challenge at all (it's literally just running, with no navigation challenge) but the boss stage is tight but fun - there's a small margin of error but the stage is short so retrying didn't feel bad. Maybe I find it to be perfection. Just need to make the food stash in the north of the map more obvious and it's gold.