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Just finished playing the Jam Version.

Dashing through food and walls as Suika is unexpectedly more fun than I thought. I think the vivid colours and the mood of the game and Suika's animation helped a lot. The portraits are very fun to look at too (especially Reimu, she looks squishy).

Would have really liked if the camera panned a bit more forward while running, or have it a bit more zoomed out. Also might be good to have something that clearly signals when Suika can break walls.
Also in the Jam version, I personally think the "difficulty content" is a bit odd. The stage is no challenge at all (it's literally just running, with no navigation challenge) but the boss stage is tight but fun - there's a small margin of error but the stage is short so retrying didn't feel bad. Maybe I find it to be perfection. Just need to make the food stash in the north of the map more obvious and it's gold.

All in all, very lovely. Props to everyone on your team! music is jam, art is nice, game's concept is fun.