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I really liked your art style and it meshed well with your music. I got a good chuckle out of the cat hit meow which gives the game more personality. And clearly, you have a solid grasp of metroidvanias. Honestly, I think what I love the most though is the cat's idle animation. Having had many cats, I love when they're in that position, usually when trying to catch something.

A lot of the comments below are the same criticisms I have for the game.

  • Map. I read in your responses that you didn't have to time to implement which is understandable. My map system is probably the most tedious to set up, but its pretty important to give the player the ability to get an idea of where they're at, where they haven't been, and remind them of places that they couldn't get to without that new powerup.
  • CDs.  What were they for exactly? Was it something that didn't get fully implemented? Was collecting them some way of getting the powerup after the superjump?

The following points just considerations moving forward

  • Since web builds are generally played more than a downloaded version, pressing [ESC] for menu/pause can be disruptive to the player experience since that exits fullscreen on the site. This was some feedback I received in my last MVM.
  • Unless the player needs the mouse to play, I think its a good idea to confine and hide the mouse. As a fellow Godot 3 user, just add this when your game loads up.
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)

Overall a cool game with personality! Congrats!

Thank you for playing and for the kind words!

The Map: I definitely agree the map is pretty crucial for the genre and would help our game's flow immensely. This was my first metroidvania and 2nd-ever 2D platformer, so a lot of learning of how to set up various gameplay systems was done along the way, hah.

The CDs: they were part of another unfinished feature, a lorebook/codex. When you collected them, they were going to populate a lorebook that appeared on the pause screen. It was a way for players to have lore if they sought it out, and also give completionists a drive to collect em all

The extra considerations are very much welcomed, I never thought to do that, and as a Godot newbie, I really appreciate the mouse hiding piece of advice. Thank you again for the really constructive and thoughtful feedback!!!

Thank you for playing, and for the helpful feedback and suggestions!