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0 damage does not count as "damage," no. One-Two is going to have a written in exception in the errata I am working on, something like: "When you deal damage to an enemy with an Action, hit them again for 1 more damage. Even if the initial damage is reduced to zero by Armor, Iron tokens, or Weakness tokens, you still get this extra 1-damage hit."

Thank you!

I know this is an old one, but might it be best to word One-Two's ability differently just to avoid confusion?

Something like "Each time you hit an enemy with an Action that deals damage, hit them again for 1 damage?"

Not sure if that fixes it exactly, but figured I'd share my idea.

In the upcoming patch, One-Two's Ability will read:

After each damage-dealing Action you perform, you may deal 1 damage to each target of that Action.

So would this intentionally no longer synergize with say Rushdown from Relentless Style?

Yeah, it only adds one more hit to the total, instead of giving a second hit for each hit.