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I *love* the artstyle and aesthetics you went with here. I love the "nature clawing back" vibe. The openness of the world feels VERY metroidvania. I found myself zipping around all over exploring all the corners of the tower - movement was really fun, and where the abilities you gain will be used are telegraphed well.


Great work, a really solid entry!

Thank you for the kind words! I'm still practicing my pixel art skills, I'm glad you liked them.

It's a very free-flowing kind of game, the grappling hook may only have 2 directions to shoot but you can gain lots of momentum and scale the tower super fast. Check out Celeste Classic 2 (which inspired this game) if you want more of it! Appreciate the attention towards the telegraphing of abilities too!

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Oh, actually, I saw you play my game on your Twitch stream just now and I appreciate it! Sorry the game crashed for you at that moment, but fortunately that is indeed the ending of the game. The unusual high jumps are a bug, I had another player test it and they reasoned it was probably a monitor framerate issue.

Thanks for playing again!

Here's what the end screen looks like: