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This game ruled! The lighthearted but absolutely METAL aesthetic is really charming, and I love how much you leaned into the concept. From designing your map to be a pentagram, to Tommy's weapon being an electric guitar (and the shredding victory fanfare is a 10/10 choice), I really enjoyed the direction you went aesthetically with this!

The controls felt tight, the single-height jump helped me read your level design "at a glance" quickly and know if I could make a jump or not. 

The map screen was very helpful and super well made! I managed to miss the final superjump ability, but was able to easily backtrack thanks to the map


Really fun entry, and I look forward to seeing more of Tommy's adventures!

(+1)

Haha thanks for playing! I'm glad you enjoyed it!

I love how much you leaned into the concept.

Whenever I was in doubt about something, I just leaned more into the theme.

designing your map to be a pentagram

This was an instance where I leaned into the theme. Unfortunately, I spent so much time thinking about and attempting different ability mechanics, by the time I had what I thought was acceptable it became harder to design a map around the abilities. My goal was to have the starting room at the top of the map and being dropped into the very depths of Hell by Death. The super jump was always going to be the last ability to make the last section a large ascent back to the starting room. It didn't work out the way I planned so I tried multiple different layouts. Eventually, I had the idea of the pentagram because I just made the seal. I liked how it turned out.

the single-height jump helped me read your level design "at a glance" quickly and know if I could make a jump or not. 

I really hoped that was going to be the case across the board but from some comments here and feedback from those who gave it try when i was nearing completion, it wasn't . It definitely helped me read my own design at a glance though haha.

The map screen was very helpful and super well made! I managed to miss the final superjump ability, but was able to easily backtrack thanks to the map

Thanks a lot! I definitely think this is my best looking map so far. And thanks to the people gave it a play before it was polished, I noticed that a lot of people were missing the super jump ability. So I added the power-up counter on the map. 

the shredding victory fanfare is a 10/10 choice

I still pretty new to art in general, let alone pixel art. The animation was one of my proudest pieces. The sound is an external asset I forgot to list because it wasn't in my original doc. A friend in a discord channel was watching it be played and was like "l've got my guitar right here, let me whip something up." A minute or so later, he linked a sound that was pretty good. I definitely need to update that.


Overall I enjoyed the game, and despite some of the issues I had making it, I think its my best game so far.