This game ruled! The lighthearted but absolutely METAL aesthetic is really charming, and I love how much you leaned into the concept. From designing your map to be a pentagram, to Tommy's weapon being an electric guitar (and the shredding victory fanfare is a 10/10 choice), I really enjoyed the direction you went aesthetically with this!
The controls felt tight, the single-height jump helped me read your level design "at a glance" quickly and know if I could make a jump or not.
The map screen was very helpful and super well made! I managed to miss the final superjump ability, but was able to easily backtrack thanks to the map
Really fun entry, and I look forward to seeing more of Tommy's adventures!