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Thank you so much for playing! It is a bit of an uncommon genre combination to try to execute, so the fact you think we managed to nail the combination means a lot to us. :D

The wallrunning does require a bit of practice to nail, which is why we decided to include a Sandbox level so that you can practice on it without any sort of time limit. We will also strive to adjust the wallrunning to be smoother if we can find any good ways to do as such :)

About starting the wallrun moving down immediately: that's most likely because you're probably looking slightly down when initiating the wallrun, which is by design.

You can in fact slightly control which vertical direction the wallrun should go; If you look slightly upwards, you start running up the wall, and if you look slightly downwards, you start running down the wall, and if you hold it more straight, you'll run in a straight line along the wall. And you can change the vertical direction at any point during a wallrun simply by adjusting where you look! The indicator to the right of the Stamina bar lets you know which trajectory your wallrun is following.

We wanted the change of vertical direction to be responsive and not delayed, so that's why it goes in the specified direction immediately. We find that most people don't have any issues with that, but if people do, we can certainly adjust it to more smoothly transition between the directions!

About having a mode that doesn't have time: That's not a bad idea at all! I think a mode where Time Trials are deactivated could be great for not just those who find them stressful or too hard to accomplish in time, but also people who generally prefer to take their time when playing. Great feedback, that's been added to our to-do list for sure!

Thanks again for playing our game! I hope to see you return back to it once Chapter 2 comes out!👋