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Just Keep Running

Run, leap, and uncover the truth in an adrenaline-fueled parkour odyssey. 路 By I.M.I.Self

Nice game!

A topic by jipjang created Jun 17, 2023 Views: 262 Replies: 8
Viewing posts 1 to 5
(3 edits) (+1)

I really love the game! The combination of stealth, action, parkour and puzzle is perfect! But the wallrunning is a bit weird, it could be way smoother like if you start the wallrun while moving up, you move down immediately which doesn't feel smooth. You could make the gravity lower when wallrunning and if you reach the max wallrun fall speed, you stop moving down faster. And maybe there could be a mode that doesn't have time, so you can play it the stealthy way.

Developer

Thank you so much for playing! It is a bit of an uncommon genre combination to try to execute, so the fact you think we managed to nail the combination means a lot to us. :D

The wallrunning does require a bit of practice to nail, which is why we decided to include a Sandbox level so that you can practice on it without any sort of time limit. We will also strive to adjust the wallrunning to be smoother if we can find any good ways to do as such :)

About starting the wallrun moving down immediately: that's most likely because you're probably looking slightly down when initiating the wallrun, which is by design.

You can in fact slightly control which vertical direction the wallrun should go; If you look slightly upwards, you start running up the wall, and if you look slightly downwards, you start running down the wall, and if you hold it more straight, you'll run in a straight line along the wall. And you can change the vertical direction at any point during a wallrun simply by adjusting where you look! The indicator to the right of the Stamina bar lets you know which trajectory your wallrun is following.

We wanted the change of vertical direction to be responsive and not delayed, so that's why it goes in the specified direction immediately. We find that most people don't have any issues with that, but if people do, we can certainly adjust it to more smoothly transition between the directions!

About having a mode that doesn't have time: That's not a bad idea at all! I think a mode where Time Trials are deactivated could be great for not just those who find them stressful or too hard to accomplish in time, but also people who generally prefer to take their time when playing. Great feedback, that's been added to our to-do list for sure!

Thanks again for playing our game! I hope to see you return back to it once Chapter 2 comes out!馃憢

(+1)

I have a great idea for chapter 2: a big maze where you have to survive for like 3 to 5 minutes while there is a robot that shoots if he sees you. Basically just a randomly walking shoot camera (<- I mean these shooting things that are already in the game.) you can hide from the robot by going under a table or in a locker. But if the robot sees you when hiding, he knows that you are under the table or in the locker. He also chases you around corners.

Developer

That could be neat, and we do already have plans to implement turrets that can walk around, although I'm not certain that the waiting aspect would mend well with the fast-paced aspect of the game, but hey I might be wrong XD

Everything else sounds really good though, and hiding from the walking turrets will certainly be a means to get away from them apart from running, just like you can hide from the Roof Turrets (which is the name of the "shoot camera" you're referring to馃憤)

Thanks for the feedback and ideas!

(1 edit) (+1)

nice! but if the walking turrets see you and you hide, they should open the locker or look under the table just like a human would do (but a human would see you when you are under a table but you know what i mean)

Developer

Of course! It makes sense that if they saw you go somewhere, they'll check that place. The same should go for when you're hiding somewhere, we'll figure out how to make that work!馃憤

(+1)

Thanks! Many games just ignore that and that isn't very fun. But if you go around a corner (so he doesn't see you but he knows you are there) and go under a table, he didn't see you while you went under the table, so you are safe. That's all about the hiding mechanic i think. But you don't have to add it!

You can simply copy and paste the shooting things code if you want.

(+1)

Of course thanks for helping me with the wallrun!