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Got it running on a fresh mint 21 install, so woo!

I love a lot of the core mechanics and ideas here- drifting to build your quantum jump ability, upgrades per kill, etc. I think it starts to struggle though when there are a lot of enemies on screen though- there’s no incentive to move since touching anything deals damage to you, which means you can’t drift. Having the ability bar fill immediately with a single kill also means that staying still is the optimal choice.

I think I might personally enjoy it more if either touching enemies was neutral (no damage) or positive (hit enemy with speed or during a drift to get another kill). You’d need to add a separate entity that deals damage on contact still, but that could maybe help make movement feel more enticing.

This could be a really cool game with some tweaks- vampire survivors with a driving/drifting twist sounds like a fantastic pitch if you can pull it off!

Thanks for the really thoughtful feedback! We never really considered how the damage could disincentivize movement but you're totally right! I don't know if this game will ever be expanded, but if it is this advice will definitely be useful. Cheers