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Hi, Thanks for trying it out! I know of most of the problems you mentioned, and I'd like to fix them at some point. I felt like the movement was in a good place, but I guess I have a blind spot as developer, thanks for letting me know about that. Can I ask if you found the aerial movement was OK, or was movement as a whole too slippery?

I actually feel like aerial movement went the other way in terms of slipperiness - imo you fell too fast and horizontal movement in the air was too slow to compensate. 

Otherwise it’s great to see you’re trying your best! You got this!