Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag". The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's. but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all. Do you have "screen reader" or "text to speech" support? Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them. Thank you for any information you can provide, it's very much appreciated! :)
Apologies for the delay! Yes, there is a "text to speech" support option (press v on keyboard or through the options screen accessible through mouse or keyboard). The game is also written so that visual descriptors of scene changes and actions are described so that the voice-to-text speech captures scene nuances without requiring the viewer to rely on visuals alone. The game is playable through using only the mouse as well, with choices accessible through arrow keys (up and down) and spacebar to select. Aside from these aspects, for those with less severe visual impairments, the game contains different font options (Arial, Hyper legible and OpenDyselxic), with various options for spacing and font size for further legibility. The text box is white with black colored text to allow for high-contrast/clear reading. Options are also highlighted with high-contrast colors to emphasize their selection. In future games I look forward to advancing my programming skills to add even more accessible options for gamers of all abilities.