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Personally, I enjoy brutally difficult games, though this project doesn't seem to be going that direction, so its probably best to split it up into 2 enemies (Perhaps one with the gun, and one that jumps, and both get the headbutt). I like the idea of a miniboss that takes a simpler enemy archetype and gets some extra moves and health, (perhaps even a move that normal enemies don't get!) I'd eat that up. 

Wouldn't mind that being a normal thing for each area either, and now I'm just thinking about how cool a slime miniboss that launches slime everywhere when it lands would be.

(+1)

I do want to ramp up the difficulty! The main path is never going to be brutal, but I want to make optional areas that are very challenging for players who enjoy that, with their own little rewards. ^^