Thank you for all the love, it makes me genuinely glad!!! I do want to explore this game's themes and mechanics a bit more in the future, kinda wanna do a bright and self-searching journey like Celeste, or maybe add in some fun combat like Rabi-Ribi and Hollow Knight? The possibilities make me really excited :3c
- Heyyy glad you liked the glide upgrade the most! I had a lot of fun designing the later levels around getting it, and I felt it really made up for the slightly lackluster implementation of the punch (since there originally were going to be enemies).
- Sequence breaking is not only possible but encouraged - in fact, I designed the game to be beatable with 0% items/not getting a single upgrade! I think it'll be really great for speedrunners and just players in general to be able to approach a game from different paths, that's what metroidvanias are all about after all. Some sections may become outright impossible to recover from if you fall into a spikepit, but there's plenty of checkpoints.
Thank you very much for playing again!