Pretty intriguing submission! The graphics are nice and I really like the premise of using the doggo to piece things together. I was enticed by the story bits here and I enjoyed the way it didn't blatantly tell you everything going on. It seemed to run OK on my system, a touch laggy, but the doggo bits seemed to run very smoothly.
The audio design present, like the different footsteps depending on the material, is a nice touch, but there is some audio that seems a little out of place or leaves me more confused. Using the poke to break the hatch played an unlock sound which seemed a lil silly. I was unable to figure out the book puzzle, expecting the audio to give me some better cues but it seemed to imply that every book opened something, though I couldn't figure out what.
I was unable to figure out what to do in the shed, a little flustered by my inability to operate the lever with no explanation why. I'd say the biggest issue here is the lack of player direction. The movement speed wouldn't feel so sluggish if we were a little more certain of our goals and actions.