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(+2)

A little late getting to this one. I'm a fan of procgen and I've seen an MVM entry attempt it in a previous jam, but they're much harder to critique.  Since you're going to submit this to the SMVM, I'll just list what I think can be improved.

  • Power-up descriptions and keybinds should be quickly understood. In my game, I really wanted to communicate this in regards to the player's goal and prevent walls of text in my controls menu. For the goals, I quickly explain what the goal is and show what the player is looking for. I feel like this would work well in your game.
  • I know this is planned,  but there should definitely be a map system . Not just for the player, but for you as well. I think this would be a cool way to quickly assess your generation rules and tweak things. You may already built a tool for this, but I just thought it would be something to add.
  • Nevermind3476 is right about dedicated rooms. For me it wasn't the anticlimactic feeling, the placement felt odd.
  • Sound was solid. Although, if you intend to more add sound and music, I would lower the volume of the jump. 

Overall a cool entry and I'm definitely going to keep an eye out on how it improves. I really liked Missing Cats (I still think the player looks like Bobby Hill), so I have a feeling you can really improve this in the remaining time of SMVM.

Thanks for your feedback! I'm taking it down for the next time I have energy to work on this enough to implement feedback.

We do have a map system that I'm able to step through (on the overarching map, I never built this for the individual rooms which I probably ought to have done.) I'm also thinking I want to do what Darius Kazemi suggests in this talk and build an option that lets players watch the map generator in action. That might be more of a stretch goal, but the basic variables are there and barring further obstacles, it'll probably happen in either an SMVM release or shortly after.