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yes, save files help me a lot - I can actually debug and see where the crash is ๐Ÿ‘
of course in this case an opengl call seem to not like something about the mash data
so all I know is that  a decal mesh that got malformed somewhere
I added more sanity checks and it seem to have worked
( it now attempts to fix the mesh on load more aggressively - or throws away the decal altogether if it's beyond saving)

anyway I added the fix to Patches.zip (Build 1892)
also thank you for finding this and of course helping fixing it!
this is one of those - how nobody have noticed this before bugs ๐Ÿ˜”

(+1)

It looks good, couldn't break it anymore!