Very cool atmosphere, character/background art, and a fascinating balance of intrigue and humor. Such an impressive amount of content and features for a two week jam. It's honestly overwhelming how much you've got here.
Noticed a weird bug after the first interaction with Poe, where the conversation seemed to repeat after he went into the hotel. This actually seemed to soft-lock my game as the first selection I chose was the unexpected guest, then it had me choose the other two and I was unable to continue. Thankfully I had saved immediately before this.
I'm glad that George was at the trekcon, and that we told him that he should be writing. Doubtful that he's going home after this and going to actually write anything. Most of the interactions with writers were enjoyable, but a handful of them felt a little out of their character.
A lot of the puzzles made perfect sense, and a lot I would never have figured out without a walkthrough. I suppose this makes perfect sense by adventure game standards, but it did occasionally feel a touch 'padded,' like some of the interactions were a little uninvolved with the overall narrative. Some of the repeated dialogs between different authors added to this. I also felt maybe it could have used a few more background tracks considering how much time it takes to get through it all. But out of everything you've got here, those are about my only complaints and its understandable in a two week time span.
Seriously impressive piece of work here though, a lot of love obviously went into the designs here and you've got a talent for realizing your design visions. You might not win first but you're definitely gonna place above 1800th :)