Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I'll be honest the controllers just didn't quite hook me personally, mainly because the wall jump felt extremely weak given the tall walls you have to climb (saved from when you had 2 walls close enough to each other like in the prologue). Even after I kind of understood it I found myself spamming the buttons so much just to slowly get up a wall and then ending up falling from the edge all the way back (for some reason getting up the edge was the worst when there was no other wall aside, even knowing the extra jump from the grappling hook). Combining this with all the exploring made me feel pretty slow and helpless at times, the controller and map just didn't quite feel like they matched each other a lot. Feels like it could use some polishing on that but it may be a bit of personal preference as well.
That said, I do like the concept a lot and I think the visuals and sound design are really well made, I really like how the atmosphere was conveyed. And for a first time in godot I think this is genuinely a great start!

(+1)

Thank you very much for the comments!

I definitely feel like the level design can use some work and tightening up to make exploration more efficient. Glad you gave it a honest try!